Making low poly models in blender8/3/2023 Doing it completely inside blender, you will have to pay close attention to your UV’s (make sure they don’t overlap) and create a nice texture that’ll make your chair look high quality even when you don’t have many vertices. Using a program like Zbrush would be the easiest way to like you said “map the high poly texture to the low poly model” as it does this automatically for you. I would suggest re-modeling this chair as a low poly model itself, keep your poly count low and try to use connecting vertices to make it one coherent complete object. Your model looks like it is made with a lot of cylinders and separate shapes which will just translate to being a pain in the neck to actually make a working low poly model especially if you’re going to create lightmaps/etc from this model in order to properly import it into unreal engine. You first want to make a model that translates well from high poly to low poly. However, this is not easily done in Blender. Yes your method is theoretically correct.
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